

Homm 3 Wog 3.58 F mod#
It is, but it came during the epoch where every other mod was scotch tape and cat gut. I'm not saying the WoG isn't duct tape and chicken wire. I don't think you understand what I'm telling you, Tony. Try maxing out AI stack experience gain, with half price 7th day creatures and free artifacts on level-up: the game becomes a mad race to recruit the most heroes, cast them into the wilderness to level up on whatever they can survive, army be damned, ambush enemy scouts for their shit, then fetch their bounty back to your main hero and brainstorm some permutation of what you got so as to survive the incoming riptide of AI armies from hell. That said, WoG is still the king of wacko map mutators. But WoG came out ages ago, it was a big deal back then and the pioneer of all these tweaks, that and the backbone of the H3 modding scene.
Homm 3 Wog 3.58 F full#
If you just want to play some H3 with more stuff and logical additions like negative luck, there's no need to go full WoG when HotA exists. Of course nowadays we have HotA, which has all those basic upgrades along with some more tastefully done new artifacts and creatures. Then there are the innocent UI improvement options like being able to rename towns - oh, the horror! And that's underselling it because a few of its settings fix some big complaints with the game, like lowering Phoenix growth rates for Conflux towns, Necro nerfs and options for banning certain spells like Fly or Dimension Door without getting shafted when they appear in your Mage Guild or having to edit them out of maps yourself. Tons of options, all of which can be turned off individually, and even with everything turned off it's still more enjoyable than vanilla SoD due to animated tree sprites. Not really, WoG was pretty much the JA2 1.13 of HoMM3.

must check later what was so captivating in this abomination.

After spending that much time with a game, one may expect that you understand some advantage strategy, unfortunately I have no clue about any decent gambit in this game.
Homm 3 Wog 3.58 F manual#
I play this game for 47 hour (according to steam) but most "play" time I recruit unit, adjust squads and move it to next province, rest of the "idle" time I spend reading unit lore and manual (and comparing stats in Inspector ). Step aside visuals and UI, Dominion didnt really have any interesting in execution mechanics, only tons of content. Only the pixel unit are hard recognizable at first, and top-view, square grid of main map looks ehh. Combat is very plausible, fast and with squads of men per unit (like it more than Age of Wonders 1, AoW3). The base building is similar to MoO2 (you raise individual structure instead adjusting slider). Since no one answer yet, I only touch MoM, but I was thrilled (didnt start cause still have other game to play/finish).
